Step 1 - Prepare the content

In this step of the tutorial you first create the prefab that visualizes the item that the user drags, then you set the texture for each item.

Assets for the tutorial

The starting point of this tutorial is stored in the <KanziWorkspace>/Tutorials/Drag and drop/Start directory.

The <KanziWorkspace>/Tutorials/Drag and drop/Completed directory contains the completed project of this tutorial.

The starting point project contains the content you need to complete this tutorial:

Create visualization for the button that the user drags

In this section you create a prefab that you use to visualize the button that the user is dragging. Instead of dragging the button to a new position, you move an instance of this prefab that looks like the dragged button. When the user ends the drag-and-drop gesture, instead of setting the positions of the buttons in the Grid Layout 2D node, you set the order of the data objects that set the button icons.

To create visualization for the button that the user drags:

  1. In Kanzi Studio open the Drag and drop.kzproj project stored in the <KanziWorkspace>/Tutorials/Drag and drop/Start/Tool_project directory.

  2. In the Prefabs click , select Empty Node 2D, name it Drag Item, inside it create an Empty Node 2D node, and in the Properties add and set:You implement the drag-and-drop so that when the user drags a button, they drag an instance of the Drag Item prefab.
  3. In the Prefabs > Navigation Item right-click the Image node and select Copy, then right-click the Empty Node 2D node and select Paste.
    You copy the Image node to the Drag Item prefab because you want to make the visualization of the node that the user is dragging look the same as the Navigation Item node.
  4. Select File > Export > Export KZB.
    Kanzi Studio creates the kzb file and configuration files from your Kanzi Studio project. Kanzi Studio stores the exported files in the <ProjectName>/Application/bin directory or the location you specify in the Binary Export Directory property in Project > Properties. The kzb file contains all nodes and resources from your Kanzi Studio project, except the resources you mark in a localization table as locale packs.
    When you run your Kanzi application from Visual Studio, your application loads the kzb file and configuration files.

Set the icons for the buttons

In this section you create the data objects that you use to set the icons for the buttons.

To set the icons for the buttons:

  1. In Visual Studio open the Drag_and_drop.sln solution stored in the Drag and drop/Start/Application/configs/platforms/win32 directory.
    NOTE

    If you open the tutorial solution in Visual Studio 2017, when asked to retarget the project to the latest Microsoft toolset, click Cancel.

    TIP

    To open the directory of a Kanzi Studio project from Kanzi Studio, select File > Open in Windows Explorer.

  2. In Visual Studio open the drag_and_drop.cpp file and in the onProjectLoaded() function create the data objects and set the data context:
        virtual void onProjectLoaded() KZ_OVERRIDE
        {
            Domain* domain = getDomain();
    
            // Create a data object named Root.
            m_rootData = make_shared<DataObject>(domain, "Root");
    
            // Create data objects and add them to the Root data object.
            // Add to each of the data objects a string data object which contains the kzb URL of a texture.
            // In the Kanzi Studio project you can find the textures in the Library > Materials and Textures > Textures.
            DataObjectSharedPtr item0 = make_shared<DataObject>(domain, "item0");
            m_rootData->addChild(item0);
            item0->addChild(make_shared<DataObjectString>(domain, "image", "kzb://drag_and_drop/Textures/Navigation"));
    
            DataObjectSharedPtr item1 = make_shared<DataObject>(domain, "item1");
            m_rootData->addChild(item1);
            item1->addChild(make_shared<DataObjectString>(domain, "image", "kzb://drag_and_drop/Textures/Phone"));
    
            DataObjectSharedPtr item2 = make_shared<DataObject>(domain, "item2");
            m_rootData->addChild(item2);
            item2->addChild(make_shared<DataObjectString>(domain, "image", "kzb://drag_and_drop/Textures/Applications Home"));
    
            DataObjectSharedPtr item3 = make_shared<DataObject>(domain, "item3");
            m_rootData->addChild(item3);
            item3->addChild(make_shared<DataObjectString>(domain, "image", "kzb://drag_and_drop/Textures/Sound Loud"));
    
            DataObjectSharedPtr item4 = make_shared<DataObject>(domain, "item4");
            m_rootData->addChild(item4);
            item4->addChild(make_shared<DataObjectString>(domain, "image", "kzb://drag_and_drop/Textures/Car Wheel"));
    
            // Get the Screen node.
            ScreenSharedPtr screen = getScreen();
    
            // Set the Data Context property of the Screen node to the Root data object.
            // By setting the Data Context property you tell your application from which data source it receives data.
            screen->setProperty(DataContext::DataContextProperty, m_rootData);
        }
    
    private:
    
        // Define a member variable for the Root data object.
        DataObjectSharedPtr m_rootData;
    
  3. In the private section of the DragAndDrop class create a function that assigns the icons to the buttons:
    private:
    
        // To assign correct icons to the buttons, set the Data Context property for each button.
        void updateItems()
        {
            // Create an iterator that iterates through the data objects in the Root data object.
            DataObject::ChildConstIterator dataIt = m_rootData->beginChildren(), endDataIt = m_rootData->endChildren();
    
            // Create an iterator that iterates through the buttons which are
            // child nodes of the Navigation Bar > Grid Layout 2D node.
            Node2D::ChildConstIterator nodeIt = m_grid->beginChildren();
    
            // Set the Data Context property of each button node to the correct data object.
            for (; dataIt != endDataIt; dataIt++, nodeIt++)
            {
                Node2DSharedPtr itemNode = *nodeIt;
                DataObjectSharedPtr itemData = *dataIt;
                itemNode->setProperty(DataContext::DataContextProperty, itemData);
            }
        }
    
        // Define a member variable for the Grid Layout 2D node.
        GridLayout2DSharedPtr m_grid;
    
        ...
  4. In the end of the onProjectLoaded() function call the updateItems() function:
        virtual void onProjectLoaded() KZ_OVERRIDE
        {
            ...
            
            // Get the parent Grid Layout 2D node of the node that the user is dragging.
            m_grid = screen->lookupNode<GridLayout2D>("#Grid Layout 2D");
    
            updateItems();
        }
    
  5. In Visual Studio select one of the solution configurations for your version of Visual Studio and run your application.
    For example, if you are still developing your application, select the GL_vs2015_Debug configuration. If you want to create a production version of your Kanzi application, select one of the available release configurations.

    Kanzi assigns the icons to the buttons using the data objects that you created.

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See also

To learn more about prefabs, see Using prefabs.

To learn more about data sources, see Data sources.

To learn more about aliases in Kanzi, see Using aliases.